![]() Jon Robinson: How about for younger gamers who maybe never played the classic games, why should they be interested in "Throwback?" You want to run that stuff up, you can in this game for sure. I can do laps around the field without being tackled. Mike Fahrny: The good old standard of being able to dodge and run. Jon Robinson: Speaking of exploits, what's your favorite "Tecmo Super Bowl" trick that is coming back in "Throwback?" ![]() We wanted to keep things competitive, so stats are locked. We got a lot of complaints about people being able to max out the stats, and because we added an online component to this version, we didn't want people to be able to go in and max out all their stats and just kind of run all over people, especially if they're playing against someone who maybe isn't as familiar with the franchise and all of those old exploits that we all love. We thought about that a lot, and I think "Kickoff" is the reason why we didn't end up changing this time around. Jon Robinson: Will people be able to edit player ratings as well, or are those locked? Jon Robinson: So my old Detroit running back is still going to be there? All of the original stats are there, so your favorite players are in there, and we kept the teams in the same city location, so you should be able to find and figure out where your old favorites are pretty quickly. It just depends how much you want to go back and micromanage. So if you want to go back and play as one of those old NFL teams, feel free to. But the one thing we did do is to allow all the team and player names to be editable by the player. All the team and player names are different. Mike Fahrny: Because of the NFL licensing with EA, we couldn't use any of the teams or players, so they're all different. Jon Robinson: Without the NFL license, how are the team and player names handled in the game? While the game doesn't feature the NFL license, all team names and player names are fully customizable, so it won't be long until you're playing as your favorite stars. Mike Fahrny: The new game actually uses code from the SNES version, the 1991 version of the game, and we actually looked at "Throwback" side by side with the SNES version throughout the entire development process just to make sure we were giving fans that original experience that everybody has been asking for along with some new updates like 3D graphics. Jon Robinson: I still know people who bust out their Super Nintendo to play the game. It's probably the most challenging title I've ever worked on as a producer. And one of the unfortunate side effects of that is one of the reasons why we haven't truly seen a next-generation version of "Tecmo Bowl." I don't know if management is scared to take a risk on it or what, but it's definitely been a hard game to work on. This is just one of those games that everyone seems to love, so any little change to it and either people are going to love it or they are going to absolutely hate it. "Tecmo Bowl Kickoff," which came out for the DS, was hopefully a good start to that, and we'll take it to the next level with "Throwback." We're not trying to do a full-on sim experience like you would get with "Madden," we're really just trying to stay true to the original more than we have in the past so we don't get too much fan hate like we do tend to get. Mike Fahrny: I think ever since the PS2 version, which didn't really do that well, people were begging Tecmo for an updated version of the old game. Jon Robinson: There are so many passionate "Tecmo Bowl" fans out there, why did it take Tecmo so long to get back in the business of making football games? I caught up with "Throwback's" producer, Mike Fahrny, to get all the dirt on the new/old game. The only difference is, Tecmo no longer has the NFL license, so in "Throwback," the Detroit team still has an all-time great at running back, it's just up to you to go in and edit his name. ![]() And when I say those old days are about to return, I'm talking about the classic game right down to the historic rosters and playbooks from the good old days of Super Nintendo football. When I think back to the classic days of "Tecmo Bowl" and "Tecmo Super Bowl," those are the images that flash instantly to mind.Īnd those days are about to return big time as Tecmo is set to release "Tecmo Bowl Throwback," a new downloadable version of their classic series on Xbox Live Arcade and the PlayStation Network this spring. Christian Okoye smashing through any player who gets in his way. Barry Sanders running laps around the field (and circles around defenders). ![]()
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